Cozy video games can quell stress and anxiety
345 comments
·April 19, 2025zkmon
jader201
You’re referring to a lot of mainstream games, but it’s not hard to find relaxing (cozy) games.
Also, many of Nintendo’s first party titles still have the same charm as their old school titles.
I’m not a fan of a lot of the gory, hyper, crazy games you’re referring to, either, but there are no shortage of games that stick to the traditional charm, and I can always find something to enjoy.
I’m playing through Unicorn Overlords right now, and while I wouldn’t consider it “cozy”, it’s none of the adjectives you use, and reminds me a lot of Ogre Battle on SNES, or Final Fantasy Tactics on PS1.
Having said that, I’m also a huge fan of breaking out a deck of cards or board game and enjoying a quiet game with family/friends.
Heck, I’ll even spend a couple days playing through a solo game of 1862. [1]
safety1st
The Reuters article might be conflating some game design philosophies (relaxed, unrushed, non-competitive, no penalty for failure) with some game themes (farming, building, social relationships).
Animal Crossing, Harvest Moon, Stardew Valley - yeah for sure these are some of the original and most iconic "cozy games" out there.
But personally my favorite game in that genre is Graveyard Keeper, mechanics feel reminiscent of Stardew Valley, but when you're not burying bodies you're out looking for booze to keep a talking skull inebriated.
And frankly the coziest game experience I have these days is with a title that no one ever would have associated with that term a few years ago: World of Warcraft. Nostalgia probably has something to do with it but they've now added a solo player mode (Delves) which is relaxed, unrushed, non-competitive etc. You can die five or six times before you fail, and penalties are light, but frankly, they're not very hard. If you have a spare half hour you can just Delves'n'chill by yourself and come out with a gear upgrade or two.
So, I think it is not the theme, not even the mechanics but a set of game design principles that makes a game cozy. What were not cozy were the competitive FPSes and fighting games I played when I was younger, where we were all screaming at each other - that stuff can be fun but these days my emotional energy is directed elsewhere and I game to recharge.
Capricorn2481
I couldn't find if this was linked to a study or was anecdotal, because of the scroll.
A common issue with studying the effects of gaming is most studies are studying 1-2 blocks or light gaming schedules. I think most of the population is doing that, but there are people playing 4+ hours a day, most days. When articles are shared about the positive effects of gaming, a lot of people read them as though the effects must apply to them. Maybe they do! I don't see a lot of studies on this population.
I feel the same with this article, because I don't find Stardew Valley super relaxing. I think it's aesthetically relaxing, but mechanically stressful. Trying to complete the quests on time or get a certain item before the season ends is stressful. I could go into it with a more relaxed attitude, but then how is the game cozier for me than others? I could go into Skyrim with that attitude. Maybe I am too rushed in my professional life to play games in a relaxing way.
pxoe
>Even the music, which is supposed to flow with soft, pleasant and melodious tunes and beats, has turned into a cacophony of loud shouting and hysteric expressions and acts of the artists.
Ironically, this only shows closed-mindedness and limited view of music (and other entertainment as well).
Seriously though, what is up with people here that go "entertainment is bad (cause i don't know better)", and seemingly have so many people agree with them as well. It's not even funny, it's just kinda sad, if this is even a sincere view and not just obtuse trolling slash some bizarre 'culture war', 'current culture is bad' shit takes. "the gory games", this is some "parents being scared of Doom (1993 videogame)" nonsense, are we seriously recycling all of that idiocy? Just barely new puritanism. Feeling traumatized by the Xbox games catalog is kind of a hilarious image though.
jamwil
I thought it was an interesting perspective from someone who has lived a very un-American life.
thih9
> music, which is supposed to flow with soft, pleasant and melodious tunes and beats…
This is very subjective.
And as you earlier say, e.g. military band music is supposed to do the opposite.
> …has turned into a cacophony of loud shouting and hysteric expressions and acts of the artists.
Chill music is actually very popular these days, especially on streaming media and youtube but it’s also accessible via traditional media.
xeonmc
He must find Beethoven scandalous.
jamiek88
Yeah Lofi is huge!
nvarsj
That's just like, your opinion, man.
There's something incredibly cathartic about ripping heads off of demons to the cacophony of heavy metal (Doom).
frogpelt
Yeah… but if you had to rip heads off of demons in your day job you might not feel that way.
whatevaa
If you had to be factorio engineer in real life you also wouldn't like it, so I don't understand this comparison. Games are games, life is life.
JodieBenitez
Mick Gordon music makes me ride my bike faster. In the same vein: https://davdralleon.bandcamp.com/album/street-krvzader
DavidPiper
> Even the music, which is supposed to flow with soft, pleasant and melodious tunes and beats
There's quite a lot of research that our music exposure between roughly 13 and 16 creates our formative taste.
Everyone has a first time hearing (e.g.) Beethoven's 5th, Autumn Leaves, Bohemian Rhapsody, Killing in the Name, and Blank Space. Their reactions will be different depending on their age, taste, emotional state, musical interests, social context, and so on.
Loughla
To my pride, my oldest child picked BYOB or Killing in the Name as his choices for his walk up song in little League baseball.
I've never, ever been prouder of him.
satellite2
I had a dinner with a friend which is a doctor and one which is a dentist.
They famously consume movies/series that perfectly fit your description.
They told me after a full day being kind and empathetic while also spending a lot of time standing, you just want to see the world burn.
Very enlighting, especially since most of our society works in services
antonchekhov
"Frasier", Season 5 Episode 12:
Niles: [walks in] Hello, Dad. I believe we switched videotapes on
accident.
Martin: Believe me, I noticed.
Niles: Yes, there you go. [hands over video] At first I was dismayed.
I popped in the tape, and there was Charles Bronson blowing
away street trash, but I actually got into it. It was quite
suspenseful.
Martin: Yeah, well, that's the way Duke and I felt about "My Dinner
With Andre." Talk about suspense! [fake, dramatic
anticipation] Will they order dessert? Will they leave a good
tip? [walks to chair and sits]
augzodia
I have two therapist friends who like to watch horror movies because they say it’s a good outlet to externalize their stress and anxiety
socalgal2
Nintendo has the Animal Crossing series which are certainly relaxing (cozy) games and it's latest one is multiplayer.
I don't know if Pikman counts. Feels a little stressful to me. But of course there's several 3rd party games, the obvious one being Stardew Valley. Lots of other non-streesful games.
KurSix
I think the rise of cozy games is kind of a counter-response to exactly the overload you're talking about. Not everything in gaming today is high-octane chaos or gritty realism
namaria
I've come to resent the frenetic pace demanded of everything now. Why does everything must keep accelerating? Slow down and fix things I say.
ajb
I have heard two theories on how to treat anxiety:
1) Paul Gilbert's theory that the brain's 'threat system' is overdeveloped and the 'soothing system' underdeveloped, and the right treatment is to stimulate the 'soothing system'.
2) Steven Quartz' theory that the brain's evaluation of risk has become distorted, and that the right treatment is any form of 'risky play' that you can tolerate; with an emphasis on being able to feel you've achieved something after taking (reasonable) risks.
(Both of these are about how you reduce anxiety in the long term, not how you cope with it if you're overwhelmed in the moment).
Video games could in theory work for either - but not the same ones. Under the second theory, coziness may work in the moment, but seeking coziness could inhibit long term reduction of anxiety.
I don't know which theory has the more evidence. ( Also I'm not an expert and the consensus theory might be something else entirely. )
prox
I haven’t seen those theories before. The first one seems intuitively apt.
If you are overwhelmed the first thing that goes is your leisure and creativity. Say if you used to play piano or did any hobby, and you stopped, it means you lacking bandwidth to relax. After that, and you don’t correct your brain starts changing until it breaks : a burn out, or even further along : PTSD.
So to counter it, is to bring back leisure and your hobbies.
If someone burns out right next to you (I have had that happen to a colleague) is a couple of things : you can ask them if possible to focus on deep breaths, or ask them to call out the name of objects and ask them to describe them. Another strategy is deprive them of sensory overload. Have them put the hands on their face and hunch over so they are in their own cocoon. Stay with them and soothe them until you get a professional over.
I am not sure if this is the most current view, but this is from my direct experience.
ajb
This is good advice. One thing to note is that deep breathing needs to be slow. If you over oxygenate you may get weird sensations which can cause more anxiety. The standard advice seems to be 'square breathing': In for count of four, hold count of four, out for count of four, hold again for four.
Sensory overload sounds specific to some neuro divergent conditions, might not help with other people.
lloeki
This excerpt has resonated deeply:
But, parallel to this political phenomenon, we observe the disappearance of free time. Free space and free time are now just memories. The free time in question is not leisure as commonly understood. Apparent leisure still exists, and even this apparent leisure defends itself and becomes more widespread through legal measures and mechanical improvements against the conquest of hours by activity.
Workdays are measured and their hours counted by law. But I say that inner leisure, which is something entirely different from chronometric leisure, is being lost. We are losing that essential peace in the depths of our being, that priceless absence, during which the most delicate elements of life refresh and comfort themselves, during which being, in a way, cleanses itself of past and future, of present consciousness, of suspended obligations and ambushed expectations. No worry, no tomorrow, no internal pressure; but a kind of rest in absence, a beneficial vacancy, which returns the mind to its own freedom. It then concerns itself only with itself. It is freed from its duties toward practical knowledge and unburdened from the care of immediate things: it can produce pure formations like crystals. But now the rigor, tension, and rush of our modern existence disturb or squander this precious rest. Look within yourself and around you! The progress of insomnia is remarkable and follows exactly all other forms of progress.
How many people in the world now sleep only with synthetic sleep, and provide themselves with nothingness from the learned industry of organic chemistry! Perhaps new arrangements of more or less barbituric molecules will give us the meditation that existence increasingly forbids us from obtaining naturally. Pharmacology will someday offer us depth. But, in the meantime, fatigue and mental confusion are sometimes such that one naively finds oneself longing for Tahitis, paradises of simplicity and laziness, lives of slow and inexact form that we have never known. Primitives are unaware of the necessity of finely divided time.
There were no minutes or seconds for the ancients. Artists like Stevenson, like Gauguin, fled Europe and went to islands without clocks. Neither mail nor telephone harassed Plato. The train schedule did not rush Virgil. Descartes could lose himself in thought on the quays of Amsterdam. But our movements today are regulated by exact fractions of time. Even the twentieth of a second is beginning to be no longer negligible in certain domains of practice.
No doubt, the organism is admirable in its flexibility. It has so far resisted increasingly inhuman treatments, but, ultimately, will it always sustain this constraint.
- Le bilan de l'intelligence, Paul Valéry, 1935
martin82
You have to think much further outside the box:
There are thousands of testimonies from people on a carnivore diet who report that anxiety issues went away almost immediately on that diet.
Before any other technique or medication, I would tweak the diet first.
hliyan
(1) is entirely believable because our brains evolved as a prediction engine that can help increase the survivability of its owner. So it's understandable that it over-indexes on threats.
amelius
I have a third approach for you:
3) spend time with friends, drastically reduce screen time, have people around you most of the time, never have dinner alone, etc.
Trasmatta
Nah not at all, spending time alone is crucially important to me for managing anxiety. Solo dinner is great. Being surrounded by people constantly is a way for my anxiety to greatly increase.
amelius
It is important to make a distinction between close friends and people you don't know. Also, being alone may feel good but it is not a lasting solution as ultimately humans evolved as social creatures, and you can't rationalize that away.
Try spending e.g. a weekend or a week with close friends or family (if you have a good relationship with them), and see what it does for your anxiety.
kavith
This is very interesting! I enjoy playing Gran Turismo 7 and often find it very calming; especially when I'm in a flow state and can get through a tricky part of the track very quickly without any mistakes.
I wonder if this is a case where both theories apply - the rhythmic, controlled driving stimulates the 'soothing system' while the challenge of maintaining control at high speeds provides that 'risky play' element.
stavros
One of my favorite games is A Short Hike. It's not the same kind of game as Animal Crossing, Stardew Valley, etc, but the writing is brilliant and it always makes me content whenever I play it.
I really wish more games like it existed.
freddie_mercury
There are tons of games like A Short Hike.
Alba, Little Kitty Big City, Lil Gator Game, Haven Park, Time on Frog Island, Little Wings Deliveries , The Kind Chamomile, Smushi Come Home, Petit Island, Luna's Fishing Garden, ...
ehnto
Little Kitty Big City is a gem.
socalgal2
Thanks for that list. I had no idea.
Although, sadly, most of those game appear to not have done very well :(
Jach
Another game that gave me similar vibes to A Short Hike was Lil Gator Game.
For me though, a game doesn't have to have cozy aesthetics to put me in a more cozy or calm mood, and I've never really gotten into games like Stardew Valley or AC. Beauty in a sense is probably important. Celeste comes to mind, though it can also be quite challenging. My own favorite game even for destressing purposes is Dark Souls... And then you have things like classic solitaire/klondike, or recently I played through the entire SNES Populous conquest mode, where they're almost more meditative than anything.
KurSix
Sometimes it's less about the genre and more about how the game makes you feel
randycupertino
Thank you for the recommendation!
I generally play http://slither.io/ to relax. I find the visuals when the snakes explode very relaxing for some reason. Play some slither, pop on an interesting audiobook = chill out bliss for me.
I know slither is played by a lot of kids, sometimes I wonder if I am the only adult on there. Curious if anyone on HN has ever played it or heard of it. I know it's popular with kids because one time I was in Party City getting some party supplies and in the kids birthday supply aisle there was an entire "slither" party section with graphics and themed stuff from the game.
Just a note if anyone from here checks it out it's WAY better if you install the chrome zoom mod, it becomes 1000x more fun after that.
riffraff
I've played slither quite a bit, and I find it very stressful, it's hard to survive and very frustrating when you die, but I do think it's a brilliant little game.
randycupertino
If you get the mod so you can zoom out it gets a LOT easier! I play on the Pacific Servers a lot, if you see me on there I am LARGE MARGE. That's funny you find it stressful whereas I find it relaxing.
raphar
I found out about slither.io here at hn. Also found out about the similar one agar.io.
RDaneel0livaw
Absolutely love A Short Hike. Perfect to relax in bed or on the couch on the Deck and just relax. I have fallen asleep playing it multiple times. Just wandering and soaring and climbing.
mrweiner
A friend gifted me A Short Hike after my cat died suddenly during covid, and it really did make me feel better. It’s a lovey game.
spixy
When I want to relax I play Euro truck simulator. Its similar to IRL driving slowly through the city in the night.
KurSix
A Short Hike is such a gem. It nails that cozy feeling without trying too hard
sharkweek
Well for me on the other hand, when I was working in tech on backend data services that needed constant maintenance and optimization, I loved nothing more than coming home and…
…Optimizing my Factorio base supply chain until two in the morning.
travisjungroth
There’s something about doing the same thing with a tighter feedback loop, higher immediate reward.
tonyedgecombe
And without management breathing down your neck.
fouronnes3
Truck drivers going home and playing truck simulator.
null
ericzawo
Going in the complete opposite direction, getting through Elden Ring two summers ago really helped me through what was the worst heartbreak of my life, an undoubtably stressful and anxious time for me.
kemotep
There’s something about getting into a flow state with the game in a From Soft title that is relaxing to me as well. Even dying a dozen times in a row.
boredtofears
I don't think I ever made it into flow state once in Elden Ring even though I beat it. I just grinded until I was high level enough that it didn't matter that I didn't time any of the bosses right.
bee_rider
I really need to do a more challenging run through of Elden Ring. I just played as a wizard and blasted everything.
Less than double my height? You get rocks. More than double my height? Beam.
navbaker
Pump strength and bonk with a giant sword was my approach.
junebash
Yes! My partner teases me for this, but From games are what I tend to gravitate towards when I need to relax.
ehnto
My go to is Cyberpunk 2077, something about wandering aimlessly around the dystopic city let's me disconnect, I don't even do the missions or combat.
Trasmatta
There's a meme in the FromSoft communities about how "Dark Souls cured my depression" that I think gets unfairly clowned on. So many people have posted anecdotes like that and been made fun of, but I think there is actually something there. Overcoming difficult challenges in a video game can, I'm convinced, help when your brain is stuck in a learned helplessness mode.
lwo32k
Same thing can be said about any religion.
There is a reason there are elaborate stories, rituals, prayers, pilgrimages etc etc in all religions. Its not an accident. All these practices, with the prime feature being Repetition, allows for a mental shift to happen/different parts of the brain are kept repeatedly activated, compared to the ones constantly responding to source of depression/stress/anxiety. This opens the door for a focus shift.
The key point is, it might have an effect on people positively, but doesn't change the environment (and the triggers) people return too.
Therefore at best these are coping mechanisms, until we have holistic approaches, where the people and the environment they are in or return too are both being looked at. Not just one or the other and hoping for the best.
randoomed
That is one possible explanation. However i have a different theory why difficult games like this can help.
I notice that when i get in a bad head space, i trend to become less active. It then becomes more difficult to start doing anything.
Playing a game like dark souls gives you two things: 1. Its stimulating, and gives you instant feedback. 2. It allows you to fail, and have to retry.
So instead of passively drowning my self in algorithmic content, im actively working towards a goal. This then makes it easier to actually pick something up in the real word.
breaking out of the initial cycle of running away from the world is the most difficult part of getting out of a bad headspace (for me). So anything that breaks open those initial steps can be very helpful.
rapfaria
Going in the exact same direction?
mrastro
Opposite the "cozy" part of the game. OP's game is infamously challenging.
nottorp
That's just marketing. It actually has one of the most fair difficulties of all "challenging" video games.
cosignal
Same in terms of quelling anxiety, but I think the commenter was referencing the fact that, in contrast to the original post mentioning 'cozy' games, this commenter is talking about a highly 'un-cozy' game.
alephnerd
During a layoff eons ago, I did something similar albeit with Shin Megami Tensei. The repetition, grinding, and lore aspect that come with those kinds of RPGs definetly help reduce stress.
al_borland
Breath of the Wild felt this way for me. Sure, you can fight stuff, but it’s often optional and most of the game is walking around in nature and exploring the world. I hadn’t played anything of note in over a decade, and then probably spent over 1,000 hours in BotW.
B-Con
I unwind with about 2-3 hours of BotW each weekend. I'm years behind the gaming community and TotK is still in my backlog, but I don't care. You only get to play through for the first time once and I'm enjoying it immensely.
zoul
My only regret is the game is not designed for the player still roaming the world and finishing various quests after the main story ends, like in the various Marios. If you want to keep playing, you have to keep Ganon alive and get the regular Blood Moon reminder here and there.
xdfgh1112
That's always how I've played games. Once I see the ending the game is "done" and I can't get myself to play it anymore, so I always do the final boss last
d3Xt3r
This is the exact reason why I haven't killed Ganon yet, in spite of putting 400+ hours into the game. Now I look forward to starting all over again - this time in 4K and with hopefully better performance, once I get my Switch 2.
HellDunkel
Don’t do it. I replayed Botw before Totk came out on a higher res tv. The wold felt a lot more empty than the first time and totk felt even more repetitive. I decided to be a lot morecareful with replays these days.
jader201
I love BotW and TotK. Definitely two of my favorite games, and two of the best games. And agreed that much of the exploration aspects are chill.
But both games definitely have some frustrating elements, especially if you’re not going out of your way to avoid them. The constantly breaking weapons, to name one. Some of the battles are definitely intense, too. Some of the temples have some bizarre puzzles, particularly some of the dexterity puzzles — and even more so in BotW, which almost felt buggy (TotK seemed to “fix” this).
Again, loved both games, and also spent probably around that much time playing each of them.
But they’re not the first games that came to my mind when I see “cozy video games that can quell stress and anxiety”.
d3Xt3r
100%. The blood moon's appearance and the scary piano music when you encounter a guardian, always gives me anxiety. I wish I could skip the blood moon's cutscene reliably.
breppp
> But they’re not the first games that came to my mind when I see “cozy video games that can quell stress and anxiety”.
I think what quells stress is the lighting, a game which is mostly outdoor sunny is relaxing in my experience compared to mostly dark games. I had that experience with rocket league of all games
Haven't played BotW though, so this was my impression from gameplay videos
xandrius
That's why I am playing TotK without durability, it was such an annoyance that ruined everything else for me. Might make some things easier but I am not there for the challenge.
carstenhag
Weirdly enough, I started playing it just yesterday. I'm a gamer and I died about 10 times in the first 2 hours. I always read it's newbie friendly etc, but am wondering how, as the game doesn't seem to have handhelding at all :D
mabster
I rage quit the game several times before it finally clicked.
The realisation was that "wait, Link is a coward!". I then avoided most battle encounters and spent most of my time just exploring.
al_borland
The game doesn't hold your hand, but it does guide you to discover things pretty well. I never really felt lost, which is something I've often had problem with when playing open world games. I could explore, but I could also easily get back to whatever I needed to continue progress. There was also no penalty for exploration once you can fast travel, as you can easily get out of a bad situation.
What I think is really good is that there is no one right way to do something. With some games if you can't figure out what they are trying to tell you, you hit a brick wall. With BotW, I could always figure something out, even if it wasn't "right". For example, at one point you can talk to the old man chopping down trees and the intent is for you to chop down a tree to make a bridge across a gap. For whatever reason, I didn't pick up on this. However, there was a wall that I thought I might be able to use to climb over there. It wasn't trivial (I died several times), but it taught me how to find little places on walls to recover stamina while climbing. I was still able to get over there. This lesson on climbing paid dividends throughout my entire play through, while the tree bridge mechanic was almost never needed again.
The first non-red Bokoblin (in the skull with the archer out front) probably killed me 10 times on the first play through. That was a bit frustrating, but I eventually got it. But I just ran in there and tried to fight him directly. To use tactics, you should have just gotten a bow and arrow before activating the first tower, and you can shoot the rope that suspends the hanging light inside the skull (by shooing through the hole where the skull's eye would be). This causes an explosion and gives you a big leg up in the fight. Later there are shines that help teach you how to use the various fighting mechanics, which help level up your skill controlling Link.
Most of the dying I didn't mind so much, because there was little to no penalty for it, and all felt like I was learning something. Can I jump off this high thing... nope dead... how else can I do this? I used the manual save a lot, instead of just relying on the autosave, if I was about to do something risky.
navbaker
Once you’ve grabbed your initial set of abilities from the opening area and stocked up on some weapons it becomes much easier. Shifting your mindset to “combat is almost entirely optional” also changes how hard the game feels.
wodenokoto
Newbies tend to be really afraid of the monsters early in the game. Maybe you are used to games that puts enemies there for players to kill. You’re supposed to sneak around enemies in the early game (you just woke up weak after a 100 years…)
With that being said I don’t think it is newbie friendly though. The controls uses all buttons and many with different modes. It’s can be quite overwhelming imho.
whalesalad
I tried a few times to get into this game but just couldn’t do it. So repetitive, the weapon damage, too open for me. When I want to relax I want some guardrails to encourage me on the right path.
al_borland
I think the lack of guardrails are what helped me relax with it. Because there was no “right” way, I didn’t have to worry about doing anything wrong. It also allowed for doing multiple play throughs with various self imposed rules. For example, I am the type to always save my good weapons and never use them, so I did a play through where I always used my strongest weapons first. I did another where I tried to see how hard I could get not fighting anything and being a pacifist. Another with no armor or no health/stamina upgrades. All of these required different tactics which kept it interesting.
valenterry
Next, try windwaker. Older game, but the remake is great. Similar feeling in a different style - less walking, more sailing and exploring islands.
al_borland
I might have to try this again. I got it on the GameCube when it came out, but remember hitting a wall and being frustrated. The open world change really old me on Zelda. I might give some of the older games another look after finally falling in love with the modern Zelda games.
valenterry
Well, nowadays you just ask your preferred AI how to proceed if you really hit a wall. :)
loeg
I feel similarly about, uh, Horizon Zero Dawn or Far Cry 3+. Mostly it's about exploring the beautiful world. (With FC in particular, the plot kind of gets in the way of that.)
mentalgear
For me it's also mostly the exploring angle. Do you know any more BOTW style exploration games ?
loeg
The Assassin's Creed games also have huge, beautiful environments. Not sure if it's BOTW style, but you can ride horses around a big open world.
senordevnyc
I came here to leave this same comment about BotW
sph
During the worst of my depression, all I could play was House Flipper. Cleaning virtual homes helped a bit when I didn’t have the energy to clean mine. Also, watching calm videos about nature on YouTube. Taught me that most of my mental issues are due to living in a city and unable to recharge by being in contact with Mother Nature (something about fractals vs the right angles of man-made objects)
The fact that cozy games are all the “rage” these days says a lot about our society and the mental state of our youth.
Though depression has lessened, I don’t have the appetite for big gaming experiences any more. My zen retreat these days is TrackMania and nothing comes close to it to the sense of peace, silence and flow I get while playing that game, even if I suck. Strongly recommended to any squirrel brained, over-stressed knowledge worker.
KurSix
It's wild how something as simple as cleaning a virtual house or zoning out to nature videos can become lifelines when everything else feels too heavy
rhcom2
My cozy recommendation: Creating landscapes out of tiles. https://en.wikipedia.org/wiki/Dorfromantik
jader201
Was going to post this if someone hadn’t already.
The first game that came to my mind.
Not only is the gameplay chill, but the music and sound effects, on their own, relax me. You could sleep to the OST:
Cordiali
+1, Dorfromantik is great!
ehnto
I have long lamented the over use of combat in games, not for pacifist ideology, it's just a cop-out as a game mechanic for a lot of games. The medium can represent a chasm of possibilities but usually all the focus goes of AAA titles goes into combat.
Which is to say the indie game and cozy game niches respectively have a lot of scope, because their possible gameplay is "everything that isn't combat", and I welcome the variety and creativity.
seventhtiger
I've thought about this a lot as a game designer.
My first answer is that one of the most amazing mechanics ever designed is health points, I believe invented by Dungeons and Dragons. Almost every non-health win condition feels more arbitrary than health. Whether it's shooting balls in hoops, crossing a finish line first, or collecting victory points they are all less intuitive and feel more contrived than "you have this many points, at 0 you die."
The second is that many game designs are essentially about conflict, whether with other players or game agents. The ultimate conflict is life or death violence, aka combat. So it's a quicky and easy way to raise the metaphorical stakes. If you take an olympic fencing game and instead make them use real swords and no armor then it's a lot more dramatic with no change in the game mechanics.
Making non-violent games is not undesirable, it's just harder to do well when combat fits so naturally. You end with non-violent games being worse on average, non-dramatic low stakes metaphors and contrived win conditions.
lurk2
I touched on this in my own reply to the grandparent comment [0]. I realized a while ago that lots of competitive games I played regularly were making me feel animosity towards the people I was playing them with, and it led me to think about this issue for quite a while.
Competition is such a default in game design that a game not based on it often isn’t recognized as a game at all. There are cooperative games, but aside from Minecraft, none of them are particularly popular. It’s arguable that this a reflection of the human condition; living things are always fighting for resources, so games attempt to emulate this competition.
It’s odd that this ended up being the paradigm, though; digital worlds can provide us with a space to explore what we would conventionally consider to be impossible - infinite worlds which obviate the need for competition in the first place. There’s maybe a commentary on human nature to be made that even in a game like Minecraft, so many players’ first inclination is to start fighting each other.
lurk2
> pacifist ideology
One of the things I like about Minecraft is that it isn’t structurally adversarial. Most conventional multiplayer games are fundamentally about outperforming another player.
Even when a game is not explicitly violent, I think there is a compelling argument to be made that it continues to shape the player’s perspective as to how the world is and ought to be. Mario Kart is no different from Call of Duty in this regard; both share triumph over others as their win state, whereas Minecraft offers at least the possibility of a (practically) infinite world that is purely cooperative.
I often like to think that the afterlife is something like a big Minecraft server, where our wills have been perfected such that the idea of competitive strife never even crosses one’s mind, and all there is to do is expand into a horizon of possibility. Naturally this makes me very unpopular at LAN parties.
peeters
It's interesting to me, the shift I've had to co-op games over the years (both board and video games). With one group of friends, we play exclusively cooperative games, whereas another only wants to ever play competitive games. For me, co-op is just so much more relaxing. It's also far more social, whereas playing competitive games the socializing usually happens outside of the game itself. You can definitely be over-competitive in cooperative games too though.
randomstate
I think you'd greatly enjoy Undertale, it's a great 4-5h game exploring the combat/pacifist side of RPGs.
Matumio
Agree, Undertale is absolutely brilliant in that aspect. Especially the beginning (the part that is in the demo version). The mood changes after that, for the worse I thought. Things got a bit more silly/naive than I like. The ending is absolutely brilliant again, tough, in the same way (it is a reflection on game mechanics). It is not 4h because you'll want to retry some parts.
tmtvl
You do know that sports games exist, right? Football, rugger, snowboarding, skateboarding, rally, street racing, circuit racing,...
ehnto
Yes, I sim race, but don't enjoy other sport games. But that's pretty limited scope, when it comes to creative worlds and storytelling isn't it? I am interested in what a game in a world like Bioshock would be like if the game could have no combat.
TiredOfLife
That's just combat but with stronger rules
randoomed
If we want to go that route, any conflict would be a kind of combat.
As a conflict has multiple parties trying to reach their own goal which doesn't completely overlap with the others.
i think this would rule out nearly all games (including most non violent ones)
moomin
It horribly breaks the stories of many games. The obvious modern example is Last of Us 2 where sparing a single life seems pretty meaningless given the mass murder spree you’ve been on to get there.
jrowen
I'm intrigued by the notion of a chasm of possibilities. Can you explain further?
ehnto
Well to first describe the specific types of copouts, so many amazing story missions eventually boil down to "kill everyone who is the way of pulling the switch that achieves our goal". Or "here is a complex social build up describing conflicting morales, with multiple possible solutions socially/mechanically... kill the person you disagree with."
What if instead the majority of the gameplay was unique game mechanics that actually achieve the goal. Instead of "oh no it's full of monsters who are in the way of the buttons", why not having to scavenge the parts, solve some mechanical and electrical puzzles. Maybe find a person and get the right dialogue options to get information you need out of them, that actually applies to the puzzles, etc... this is all in existing games already of course, but hopefully that illustrates what I am getting at.
Cyberpunk 2077 had this issue in spades, as all the storylines were so interesting, and could have had such interesting game mechanics tied to them. But it was mostly combat.
I am not saying that makes it a bad game, just that there is so much room for other mechanics.
jackstraw14
that caught me too, and now I can't stop trying to imagine what it might be.
XorNot
I'd say Death Stranding was a AAA effort at a game which didn't have combat at its core (though it did still have combat).
The systems of that game were very impressive in terms of using game systems to support themselves.
cyberpunk
I may have to revisit it. It was pretty zen unless it rains but I got a bit bored of the Norman reedus walking simulator after a while.
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keeda
I think coziness is an underrated aspect of gaming, maybe because gaming is commonly depicted as fast-paced and frenetic. In fact, coziness was also an underrated reason that World of Warcraft was very popular. Unless you were in a top raiding guild or PvP, most gameplay matched at least one of the aspects listed in TFA; some flavor of "tidying up" and "community" all the while not being too challenging.
A couple of other aspects of coziness were those of exploration and social interaction, glossed over in the article but a big part of MMOs. Exploration and solo questing were almost meditative in nature. You could mix and match socialization, questing and exploration to find your preferred flavor of coziness.
vueko
> You could mix and match socialization, questing and exploration to find your preferred flavor of coziness.
For sure. I think one of the big reasons successful MMOs were successful and were such comfortable places to exist in for a lot of people was the broad internal variance of intensity of activities - even if you were in a top raiding guild or a big PvPer or whatever, odds were you probably still spent a solid amount of time running around a meadow picking flowers, enchanting other players' gear, or just trying to jump onto the head of the statue outside the bank while chatting with friends. When you just felt like taking it easy, the game had plenty of things for you to do that matched that vibe, just as there was plenty of challenge on offer for when that was what you were after. I feel like a big part of what theme-park MMOs miss out on, and why they often feel so hollow and unsatisfying, is insufficiently fleshed-out low-intensity activities.
Up-thread, someone was wondering about how a Fromsoft game could ever be considered "cozy" - I think contrast helps engender coziness; Majula or Firelink are definitely cozy, if admittedly a somewhat wistful variety of it. That dynamic of contrasting intensity allows coziness to exist in a game where you're also saving the world on a weekly basis.
SvenL
Yes, to this day I create a low level character in wow classic and quest in Elwin forest and Westfall. The music is just relaxing, the setting/landscape, sound effects…
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dclowd9901
Gotta say, Animal Crossing during Covid was a god send. I spent a lot of time in that game just putzing around and taking in the world. I'm not traditionally a person who enjoys those types of games, but the routine of hopping in every morning while I had coffee and every evening while I was winding down really lowered my stress level during an exceptionally stressful time in everyone's lives.
ungawatkt
As much as it was a meme, I really did see a split in what folks enjoyed between Doom and Animal Crossing during covid, and they basically boiled down to the same thing: yeah, this game is so relaxing, I just turn my brain off and play.
Doom: all flow state, no thoughts, just execution.
Animal Crossing: cozy, comfortable, routine.
Funny how both accomplish similar things despite being so different on the surface.
ehnto
Warzone became my friend groups defacto 3rd space during covid, and I don't love shooters but the game loop had considerable down time where you were just exploring the massive map with friends while preparing, and able to chat like you were at a cafe or a pub. We had lockdowns here, so that social interaction was so important.
After the lockdowns people slowly drifted back into normality, full time work etc, and we all stopped playing together.
biker142541
Surprised not to see Tiny Glade mentioned as a reference game in the comments here… it’s truly the definition of cozy. For anyone not familiar, we really need more games hyper focused on cozy/relaxing: https://store.steampowered.com/app/2198150/Tiny_Glade/
smusamashah
Another one is summer house https://store.steampowered.com/app/2533960/SUMMERHOUSE/
natebc
Lushfoil Photography Sim should also be in the conversation. It's very chill and very beautiful. https://store.steampowered.com/app/1749860/Lushfoil_Photogra...
Obscurity4340
I think it would be cool if there were games that get slower and calmer over time, like it it could make you walk and talk and perform things slower gradually
Playing cards. With no devices and screens. Multi-player. Lots of fun.
If it must be computer, then I go for good old Microsoft games - sweekend puzzle, motorbike madness or midtown madness (I have a Win7 PC with no internet). I also enjoy driving around with Forza and enjoying the scenery of the country side.
I can't even dare to look at the title imagery of these new games on xbox while scrolling through list of games on app store. It's gory, weirdness and insanity being portrayed as high quality.
I guess, humanity in the West craved for some excitement in their lives, due to post-war peace time being devoid of any survival struggle. And the media - movies, music, internet - kept on dumping loads of it. Even the music, which is supposed to flow with soft, pleasant and melodious tunes and beats, has turned into a cacophony of loud shouting and hysteric expressions and acts of the artists.
Similar to how a military band is designed to dispense alert and agility, western music appear to have evolved to dispense fear and anxiety which was missing in their daily lives.
Not only that. Lack of such frantic craziness is seen as boring (I never heard of this word boring in my childhood). Slow life in general is being viewed as socially unacceptable. We are frogs in a boiling pot.
You don't have to join the mad crowd running around ferociously. Just sit back, power on your old computer, pull out the internet cable, enjoy the slow, old games.