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Building Statically Linked Go Executables with CGO and Zig

bradfitz

We tried this a few years back with a very loaded Go server using SQLite (actual C SQLite, not modernc.org/sqlite) and something made performance tank... likely some difference between glibc and musl. We never had time to hunt it down. We talked to Zig folk about sponsoring them to work on it, making performance comparable to glibc-built-SQLite, but they were busy at the time.

raggi

it was the intrinsics, sometime ago zig "imported" compiler-rt and wrote pure-zig variants that are lacking machine level optimizations and a lot of vectorization and so on. SQLite performance is highly dependent on them.

ncruces

I'm curious: do you have any specific examples that stress this?

I'd like to see how my Wasm build fares. I assume worse, but it'd be interesting to know by how much.

I've also heard that it's allocator performance under fragmentation, lock contention on the allocator, the mutex implementation itself, etc. Without something to measure, it's hard to know.

raggi

I can probably help but what are you looking for?

There are three areas of subject matter here (Go, Zig, SQLite).

Our affected deployment was an unusually large vertical scale SQLite deployment, with the part causing primary concern hitting >48 fully active cores and struggling to maintain 16k iops, large read workload you can think of almost like slowly slurping a whole set of tables, with a concurrent write workload updating mostly existing rows. Lots of json extension usage.

Something important to add here: Go code is largely, possibly entirely unaffected by Zigs intrinsics, as it has its own symbols and implementations, but I didn't check if the linker setup ended up doing anything else fancy/screwy to take over additional stuff.

CodesInChaos

Musl's allocator has a reputation if being slow. Switching to an alternative allocation like jmalloc or mimalloc should avoid that. (Not sure if that was your problem, but it's a common complaint about Rust+Musl)

Laremere

This post seems to be missing an additional opportunity: Zig's build can involve go build! Use Build.addSystemCommand, have it depend on library step, and have the install step depend on that step. This reduces the steps to build to just 'zig build'

laserbeam

My biggest problem with “zig build” is learning it. Mainly because it still changes from version to version, and having a clear picture of what steps are and how they interact is somehow hard for me.

Obviously I will overcome this, but unlike zig itself, the build file still feels like guesswork to me.

danhau

That‘s my experience as well.

The generated html docs can also be hard to read / understand. Zig 0.14.0 changed something about LazyPath (I think that‘s how it‘s called) and I had a hard time figuring out how to migrate.

silisili

Do you by chance have a link to a working example of this? Sounds interesting...

jcalabro

zigception!

HenriTEL

All the magic seems to happen in

    const lib = b.addLibrary(.{
        .linkage = .static,
        .name = "cgo_static_linking",
        .root_module = lib_mod,
    });
and

/* #cgo LDFLAGS: -L./zig-out/lib -lcgo_static_linking -static #include "zig_lib.h" */

Now I can only guess why it works. A bit of an explanation wouldn't hurt. Good post btw

MawKKe

Zig builds a statically linked library called "cgo_static_linking" from Zig sources. Zig places the artifact into "./zig-out/lib/cgo_static_linking.a" (or maybe some other extension). The library is exported with C ABI, which Go (cgo) compiler supports.

The #cgo line tells the Go compiler to add custom compilation flags: -l flag tells the compiler that you wish to link to a library called "cgo_static_linking" in to the binary. However, the cgo compiler can't find it since it is not in the default search paths for libraries. The -L option extends the library search path to "./zig-out/lib/", allowing "cgo_static_linking" to be found.

The "#include" line inserts the header file contents as-is into the source file (main.go), bringing the definition of the function available to the compiler. The compiler is then able to compile the Go source, and later link it with the other build artifacts to produce the final executable.

The key here is the "C ABI" which acts as common ground for both languages. The rest is just scaffolding to let the compilers find and connect appropriate files together.

nasretdinov

Most of the magic is due to two things: 1. Zig comes with clang and musl (C library) for lots of architectures, so can be used for cross-compiling, even for non-Zig projects since clang can build C/C++ no problem 2. Musl is designed to be compatible with static linking (glibc is not), so it's the natural choice here too

bat_sy

Hi HN, I tried doing this 2 days ago for AWS lambda arm64 runners. And it did not work. Has anyone successfully built a statically linked golang binary arm64 runners in Lambda?

Thanks in advance.

karel-3d

what is the upside for this rather than just building cgo with musl? what does zig add?

nasretdinov

Zig allows you to cross-compile as easily as Go does. Setting up cross-compilation toolchain otherwise is quite painful

karel-3d

ah okay.

I was building with cgo+musl before and it was not complex at all, but yeah I didn't think about cross-compiling.

cpuguy83

It's pretty simple on Debian/Ubuntu.