Skip to content(if available)orjump to list(if available)

Particle Based Physics Engine in Golang

rudransh61

Hi I am a higshchooler from India , I just made a physics engine please tell your ideas or feedback to improve it , I actually wanted to make this product successful. I understand the spirit of opensource and want to contribute to this society....

please leave a star if you like or feedback if you dont , I am soo happy finally after a year of learning all those stuff I made this , also I am terrible at code , so i used ai for that (not everytime) and my physics and maths skills for logic building and improvements....

I am new to this , please any advice can help me .... Thanks for reading and giving your precious time to me .....

mecsred

Nice work! I like that you put lots of examples in the readme for people to get an idea of the engine right away. It looks great and I hope you enjoyed building it!

porridgeraisin

I would cut down a little on the AI usage, it might be getting a little too ahead of you. While it's completely fine to ai generate your own physics engine for learning or whatever, I noticed your PR to google/metrax which seemed AI generated -- that's not the best thing to do, especially when you're not able to tell that the AI output for that PR was completely off-base.

rudransh61

ok i will keep that in mind , i just use ai because im terrible at formatting and naming , but i will work on those skills and cut down its usage as more as i can .... thanks for giving advice , i will work on my problems and become a better developer (ihope)...

ForTheKidz

> There are only two hard things in Computer Science: cache invalidation and naming things. -Phil Karlton

Let the tooling figure out the formatting, just sweat the syntax. And build whatever you can!

null

[deleted]

zeroq

The ususal question - why would I want to use it instead of Box2D?

pjmlp

Nice work, kudos.

Interesting to see Go getting some game development love.

rob74

Not sure if you're aware of it, but there's even a game engine written in Go that has been used for a few commercial titles: https://ebitengine.org/en/showcase.html

ergonaught

This project uses Ebitengine, itself.