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ByteCraft: Generating video games and animations through bytes

kevingadd

None of their examples seem close to game-like, but I assume the implication here is that since they can generate SWFs with some interactivity, being able to generate a functioning game is not that far off. Assuming the training set is full of robust SWF games (harvested from original Newgrounds and Kongregate, I assume?) that does make some amount of sense. I'm curious to see what kind of novelty is possible though at that level of complexity.

cpeterso

btw, SWF stands for "Shockwave Flash". Macromedia was trying to capitalize on the brand recognition of Shockwave when marketing Flash.

gh0stcat

Maybe I don’t understand the purpose of this fully, what format do models typically generate for animation? I am not familiar with SWF files, and google says its a defunct format.

Twirrim

SWF is the Flash format. Not sure why they're targeting that, but there would be lots of flash out there to train on.

gmueckl

SWF is really a complex, versatile executable format geared towards interactive media. It can contain program code, bitmap and vector graphics with animations, sounds, videos and probably a few other things I'm not aware of.