Show HN: Editable Games
23 comments
·March 10, 2025flybarrel
For some reason I read "edible games" and was super duper curious...
herpdyderp
It took until reading your comment for me to realize I was misreading it as well
Tistron
I really liked stars and snargs, challenging and fun.
peterjaap
Playpen IRL!
lacoolj
Anyone else misread this is "Edible Games" at first? Got kinda excited
ciroduran
Slightly OG-offtopic, but there is a very good book about edible games! https://www.amazon.co.uk/Edible-Games-Cookbook-Play-your-ebo...
sclerek
I misread that too when I got the domain name for EditableGIFs, and I think I even bought EdibleGIFs at the time to just reserve it. I let it expire though.
asadm
yup, maybe it's the fasting.
MaikaDiHaika
Yeah haha
jagged-chisel
yes ... I blame my old eyes
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kurokikaze
PICO-8 is very cool for that matter. You can always view the Lua source code of the cartridge, and the size of the game is inherently limited, so you don't have too much code to dig through.
null
AtlasBarfed
Want some fun as a programmer?
Download an open source roguelike and get it working in an IDE.
I am hacking frogcomposband right now with shitty old Eclipse CDT IDE, and having a blast.
Mass dissolve? No pet mana cost? Never need food? Cast spells from books that are in your home and not waste inventory? Access your home from anywhere in the dungeon? Teleport towns from anywhere in the overworld? Find anything annoying? Code it away.
Remnants of the Precusors (a Master of Orion super-remake) is great too. Doomstar super-sized ships with certain tech combos? Ultralarge worlds? Mark artifacts and mineral worlds in a radius from you because you are a xenoarchaelogist? That is plain old Java so you can IntelliJ away.
Of course with any IDE there is the old breakpoint and modify values hacking, even if you don't change the code.
I want to do Cataclysm DDA next but the git clone is bombing every time. Maybe it is too big.
Jotalea
Modding games was the first reason why I started to learn programming. From modifying a TXT file inside an APK, to injecting DLLs, and replacing strings on a Hex editor, it just feels so great.
grimgrin
You could try a shallow clone at first, “git clone —depth 1 …”
Later you can pull to get all of it
debo_
You cannot avoid the ballyhack.
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6stringmerc
Not that I’m the person to do it, mind you, but for your own safety and liability purposes I advise caution allowing uploaded images to be used.
As in, it may have the potential for content that you find disturbing, inappropriate, or illegal. Between stories/concepts like NEDM and Rule 34, the potential for misuse, if unregulated, could be exploited by an opportunistic bad actor.
At the bare minimum, use of Copyrighted material could foreseeably result in a view that your project, even at the free stage, is a form of enabling unauthorized derivative works…and result in litigation.
Etheryte
I don't really see how this is an issue? As far as I can tell, the above product does not host what you make, you have to find a place and upload it yourself when you're done with the editing.
sclerek
I'm weary of this as well, but without traffic, its a problem I'll deal with later.
For now, I don't host much, and if the time comes, I'll add that google (or is it aws) service that scans inapprop things.
birthdaywizard
I've also read about various image hosting tools, such as apps for creating wallpapers, being overrun by pornography because communities where pornography is banned found it bypassed various automatic censors. If arbitrary image hosting is a subset of your functionality, it can be used as such.
null
I made an animation programming language that you can type into a textarea. I make little games with it. Now other people can customize the games I make with it.
I've been working on canvas language for 15 years now. Not very successful, but editable gifs turned out okay. Since it's my passion, I keep trying, and my latest is editable games - I'm not officially calling it that though.
I've had some interest in advergames and this would allow designers to easily customize games for their clients - the hidden objects game being the best example for this, and the only one made specifically for the purpose.
Anyways, games are interpreted at runtime by JavaScript. To publish, for example on itch or your own website, you need to submit your project file (download it from the dev studio) and wait a few minutes. You'll get back a JS file that contains your game.
ngl, although a passion project, I'd like this to one day be profitable - trying to work that out.
If interested, the main project site is https://canvaslanguage.com
I'd love to get some feedback. Although to be honest, I just want to show somebody my newest creation :)
Thank you.