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5G networks meet consumer needs as mobile data growth slows

pr337h4m

>Regulators may also have to consider whether fewer operators may be better for a country, with perhaps only a single underlying fixed and mobile network in many places—just as utilities for electricity, water, gas, and the like are often structured around single (or a limited set of) operators.

There are no words to describe how stupid this is.

Marsymars

I dunno, it makes conceptual sense. Networks infrastructure is largely commodity utilities where duplication is effectively a waste of resources. e.g. you wouldn't expect your home to have multiple natural gas connections from competing companies.

Regulators have other ways to incentivize quality/pricing and can mandate competition at levels of the stack other than the underlying infrastructure.

I wouldn't expect that "only a single network" is the right model for all locations, but it will be for some locations, so you need a regulatory framework that ensures quality/cost in the case of a single network anyway.

suddenlybananas

I think that it should be run as a public service like utilities and should be as cheap as humanly possible. Why not?

cogman10

I personally like the notion of a common public infrastructure that subleases access. We already sort of do that with mobile carriers where the big 3 provide all access and all the other "carriers" (like google fi) are simply leasing access.

Make it easy for a new wireless company to spawn while maintaining the infrastructure everyone needs.

daedrdev

My public utility is bad at its job because it has literally zero incentive to be cheap, and thus my utilities are expensive

cogman10

> it has literally zero incentive to be cheap

Do private utilities have any incentive to be cheap?

The reason we have utility regulations in the first place is because utilities are natural monopolies with literally zero incentive to be cheap. On the contrary, they are highly incentivized to push up prices as much as possible because they have their customers over a barrel.

natebc

I believe the idea is that you shouldn't have a corporation provide the utility if there's only going to be one.

"public utility" implies it's owned by the public not a profit seeking group of shareholders.

sweeter

A private electric grid is a nightmare. Look at Texas. People pay more, and they get less coverage. It's worse by every metric. The conversation should revolve around, how can we fix the government so that it isn't 5 corporations in a trench coat who systematically defund public utilities and social safety nets in hopes of breaking it so they can privatize it and make billions sucking up tax payer money while doing no work. See the billions in tax funding to ATT, Google, etc... to put in fiber internet that they just pocketed the cash and did nothing.

HnUser12

They should study Canada. We’re already running that experiment.

fny

Clearly you did not like playing Monopoly as child.

ai-christianson

We live in a rural location, so we have redundant 5G/Starlink.

It's getting pretty reasonable these days, with download speeds reaching 0.5 gbit/sec per link, and latency is acceptable at ~20ms.

The main challenge is the upload speed; pretty much all the ISPs allocate much more spectrum for download rather than upload. If we could improve one thing with future wireless tech, I think upload would be a great candidate.

sidewndr46

I can pretty much guarantee you that your 5G connection has more bandwidth for upload than my residential ISP does

ai-christianson

Yeah?

We're getting 30-50 mbit/sec per connection on a good day.

repeekad

In downtown Columbus Ohio the only internet provider (Spectrum) maxes out at maybe 5 mbps up (down 50-100x that), it's not just a rural issue, non-competitive ISPs even in urban cities want you to pay for business accounts to get any kind of upload whatsoever

nightpool

Yes, many residential broadband ISPs top out at 1/10th that.

toast0

> The main challenge is the upload speed; pretty much all the ISPs allocate much more spectrum for download rather than upload.

For 5G, a lot of the spectrum is statically split into downstream and upstream in equal bandwidth. But equal radio bandwidth doesn't mean equal data rates. Downstream speeds are typically higher because multiplexing happens at one fixed point, instead of over multiple, potentially moving transmitters.

orev

You identified the problem in your statement: “the ISPs allocate…”. The provider gets to choose this, and if more bandwidth is available from a newer technology, they’re incentive is to allocate it to downloads so they can advertise faster speeds. It’s not a technology issue.

Animats

> Of course, sophisticated representations of entire 3D scenes for large groups of users interacting with one another in-world could conceivably push bandwidth requirements up. But at this point, we’re getting into Matrix-like imagined technologies without any solid evidence to suggest a good 4G or 5G connection wouldn’t meet the tech’s bandwidth demands.

Open-world games such as Cyberpunk 2077 already have hours-long downloads for some users. That's when you load the whole world as one download. Doing it incrementally is worse. Microsoft Flight Simulator 2024 can pull 100 to 200 Mb/sec from the asset servers.

They're just flying over the world, without much ground level detail. Metaverse clients go further. My Second Life client, Sharpview, will download 400mb/s of content, sustained, if you get on a motorcycle and go zooming around Second Life. The content is coming from AWS via Akamai caches, which can deliver content at such rates. If less bandwidth is available, things are blurry, but it still works. The level of asset detail is such that you can stop driving, go into a convenience store, and read the labels on the items.

GTA 6 multiplayer is coming. That's going to need bandwidth.

The Unreal Engine 5 demo, "The Matrix Awakens", is a download of more than a terabyte. That's before decompression.

The CEO of Intel, during the metaverse boom, said that about 1000x more compute and bandwidth was needed to do a Ready Player One / Matrix quality metaverse. It's not that quite that bad.

SteveNuts

How many people consuming these services are doing so over a mobile network?

For my area all the mobile network home internet options offer plenty of speed, but the bandwidth limitations are a dealbreaker.

Everyone I know still uses their cable/FTTH as their main internet, and mobile network as a hotspot if their main ISP goes down.

drawfloat

Few people play games built for mobiles, let alone looking to play GTA6 on an iPhone

James_K

I got a 5G capable phone a few months back, and I can't say I've noticed a difference from my old one. (Aside from the new phone being more expensive, worse UI, slower, heavier, unwieldy, filled with ads, and constantly prompting me to create a "Samsung account".)

fkyoureadthedoc

What's any of that have to do with 5G? On 2 bars of 5G right now and I get 650Mbit download speed, it's significantly faster than 4G.

James_K

The last bit is just stuff I wanted to whine about. I obviously know it is faster, you don't need to explain that concept. I have just never had need of any significant internet speed on my phone. I don't download things, and only sometimes stream video. Most of the time I am just checking emails, or calendars, or something trivial like that. Unless I do some kind of benchmark, I can't notice the difference between 4G and 5G.

throw0101c

> I have just never had need of any significant internet speed on my phone. I don't download things, and only sometimes stream video.

But other people do.

And the main resource that is limited with cell service is air time: there are only so many frequencies, and only so many people can send/receive at the same time.

So if someone wants to watch a video video, and a particular segment is (say) 100M, then if a device can do 100M/s, it will take 1s to do that operation: that's a time period when other people may not be able to do anything. But if the device can do 500M/s, then that segment can come down in 0.2s, which means there's now 0.8s worth of time for other people to do other things.

You're not going to see any difference if you're watching the video (or streaming music, or check mail), but collectively everyone can get their 'share' of the resource much more quickly.

Faster speeds allow better resource utilization because devices can get on and off the air in a shorter amount of time.

jfengel

It would matter more if you were in a crowded place, with more users taking up the spectrum. But yeah, as with computer speed, ordinary applications maxed out a while back.

dylan604

If 5G lived up to everything it was touted to do, you could use a 5G hotspot for your home internet would could be a huge positive in areas that only have one ISP available. However, 5G does not live up to the promises, and your traffic is much more heavily shaped than non-wireless ISPs.

dclowd9901

I've found 1-bar 4G LTE to actually be enough to do work on at home, to my surprise (in the occasions that my in-the-ground cable connection up and dies on me). Only thing I don't get is Zoom with that, but it's nice to have a good excuse not to be in a meeting.

readthenotes1

Well, I believe you can try audio only to reduce the bandwidth requirements. That was my excuse for anything below five bars...

chris_va

With 5G, I have to downgrade to LTE constantly to avoid packet loss in urban canyons. Given the even higher frequencies proposed for 6G, I suspect it will be mostly useless.

Now, it's possible that that raw GB/s with unobstructed LoS is the underlying optimization metric driving these standards, but I would assume it's something different (e.g. tower capex per connected user).

numpad0

There seem to be some integration issues in 5G Non-Standalone equipment and existing network. Standalone or not, 5G outside of millimeter wavelength bands("mmWave") should behave like an all-around pure upgrade compared to 4G with no downsides, in theory.

msh

In my part of the world 5g actually is rolled out on lower frequencies than 4g so I actually get better coverage.

BenjiWiebe

5G can also use the same frequency bands as 4G, and when it does, apparently gets slightly increased range over 4G.

thrownblown

I just leave mine in LTE and upgrade to 5G only when I know i'm gonna DL something big.

bluesounddirect

Title Edit: 4G networks meet consumer needs as mobile data growth slows

the_mitsuhiko

> Transmitting high-end 4K video today requires 15 Mb/s, according to Netflix. Home broadband upgrades from, say, hundreds of Mb/s to 1,000 Mb/s (or 1 Gb/s) typically make little to no noticeable difference for the average end user.

What I find fascinating is that in a lot of situations mobile phones are now way faster than wired internet for lots of people. My parents never upgraded their home internet despite there being fire available. They have 80MBit via DSL. Their phones however due to regular upgrades now have unlimited 5G and are almost 10 times as fast as their home internet.

maxsilver

> Transmitting high-end 4K video today requires 15 Mb/s, according to Netflix.

It doesn't really change their argument, but to be fair, Netflix has some of the lowest picture quality of any major streaming service on the market, their version of "high-end 4K" is so heavily compressed, it routinely looks worse than a 15 year old 1080p Blu-Ray.

"High-end" 4K video (assuming HEVC) should really be targeting 30 Mb/s average, with peaks up to 50 Mb/s. Not "15 Mb/s".

pak9rabid

Not to mention I doubt they're even including the bandwidth necessary for 5.1 DD+ audio.

kevin_thibedeau

Audio doesn't require high data rates. 6 streams of uncompressed 16-bit 48 kHz PCM is 4.6 Mb/s. Compression knocks that down into insignificance.

ziml77

On one hand it's nice that the option for that fast wireless connection is available. But on the other hand it sucks that having it means the motivation for ISPs to run fiber to homes in sparse towns goes from low down to none, since they can just point people to the wireless options. Wireless doesn't beat the reliability, latency, and consistent speeds of a fiber connection.

dageshi

It doesn't beat it but honestly it's good enough based on my experience using a 4g mobile connection as my primarily home internet connection.

bsimpson

Verizon Fios sells gigabit in NYC for $80/mo.

They're constantly running promotions "get free smartglases/video game systems/etc if you sign up for gigabit." Turns out that gigabit is still way more than most people need, even if it's 2025 and you spend hours per day online.

harrall

5G can be extremely fast. I get 600 MBit over cellular at home.

…and we only pay for 500 MBit for my home fiber. (Granted, also 500 Mbit upload.)

(T-Mobile, Southern California)

throitallaway

Sure but I'll take the latency, jitter, and reliability of that fiber over cellular any day.

vel0city

The reliability is definitely a bigger question, jitter a bit more questionable, but as far as latency goes 5G fixed wireless can be just fine. YMMV, but on a lot of spots around my town it's pretty comparable latency/jitter-wise as my home fiber connection to similar hosts. And connecting home is often <5ms throughout the city.

reaperducer

5G can be extremely fast. I get 600 MBit over cellular at home.

Is your T-Mobile underprovisioned? Where I am, T-Mobile 5G is 400Mbps at 2am, but slows to 5-10Mbps on weekdays at lunchtime and during rush hours, and on weekends when the bars are full.

Not to mention that the T-Mobile Home Internet router either locks up, or reboots itself at least twice a day.

I put up with the inconvenience because it's either $55 to T-Mobile, $100 to Verizon for even less 5G bandwidth, or $140 the local cable company.

harrall

Probably. My area used to be a T-Mobile dead zone 5 years ago.

I also have Verizon.

Choice of service varies based on location heavily from my experience. I’m a long time big time camper and I’ve driven through most corners of most Western states:

- 1/3 will have NO cellular service

- 1/3 will have ONLY Verizon. If T-Mobile comes up, it’s unusable

- 1/3 remaining will have both T-Mobile and Verizon

My Verizon is speed capped so I can’t compare that. T-Mobile works better in more urban areas for me, but it’s unpredictable. In a medium sized costal town in Oregon, Verizon might be better but I will then get half gigabit T-Mobile in a different coastal town in California.

One thing I have learned is that those coverage maps are quite accurate.

dale_glass

Higher bandwidths are good to have. They're great for rare, exceptional circumstances.

10G internet doesn't make your streaming better, but downloads the latest game much faster. It makes for much less painful transfer of a VM image from a remote datacenter to a local machine.

Which is good and bad. The good part is that it makes it easier for the ISPs to provide -- most people won't be filling that 10G pipe, so you can offer 10G without it raising bandwidth usage much at all. You're just making remote workers really happy when they have to download a terabyte of data on a single, very rare occasion instead of it taking all day.

The bad part is that this comfort is harder to justify. Providing 10G to make life more comfortable the 1% of the time it comes into play still costs money.

kelnos

I have 1Gbps down, and the only application I've found to saturate it is downloads from USENET (and with that I need quite a few connections downloading different chunks simultaneously to achieve it).

I have never come remotely close to downloading anything else -- including games -- at 1Gbps.

The source side certainly has the available pipe, but most (all?) providers see little upside to allowing one client/connection to use that much bandwidth.

bsimpson

Part of it is hardware too.

Only the newest routers do gigabit over wifi. If most of your devices are wireless, you'll need to make sure they all have wifi 6 or newer chips to use their full potential.

Even if upgrading your router is a one-time cost, it's still enough effort that most people won't bother.

mikepurvis

This tracks. I recently upgraded from 100mbps to 500mbps (cable), and barely anything is different— even torrents bumped from 5MB/s to barely 10MB/s. And there's no wifi involved there, just a regular desktop on gigabit ethernet.

kookamamie

Steam downloads easily saturate my 1 Gbs. Same for S3 transfers.

__alexs

Steam downloads can easily max 1Gbps for me.

msh

Steam and the ps5 store can fill out my 1 gigabits connection.

sheepdestroyer

Steam can fill up much more

I'm getting my Steam games at 2Gbps, and I am suspecting that my aging ISP's "box" is to blame for the cap (didn't want to pay my ISP for the new box that officially supports 8Gbps symmetrical, and just got a SFP+ adapter for the old one). I pay 39€/M for what is supposed to go "up to" 8Gbps/500Mbps on that old box.

Games from Google Drive mirrors are coming at full speed too. Nice when dling that new Skyrim VR 90GB mod pack refresh

pjdesno

Note that existing bandwidth usage has been driven by digitization of existing media formats, for which there was already a technology and industry - first print, then print+images, then audio, then video. People have been producing HD-quality video since the beginning of Technicolor in the 1930s, and while digital technology has greatly affected the production and consumption of video, people still consume video at a rate of one second (and about 30 frames) per second.

There are plenty things that *could* require more bandwidth than video, but it's not clear that a large number of people want to use any of them.

kfarr

I was hoping to see some mention of latency. Agree with the premise that for most consumer applications we don’t need much more wireless throughput but latency still seems way worse than Ethernet heyday times in college

ianburrell

LTE latency is 20-50ms, 5G is 1ms, Gigabit Ethernet is less than 1ms, Wifi is 2-3ms. Overall latency is more about distance, 300km is 1ms, number of hops, and response times.

With mobile, I bet contention and poor signal are more of an issue. 5G is a noticeable improvement over LTE, and I am not sure they can do much better.

yaantc

LTE total latency is 20-50 ms, and you compare this to the marketing "air link only" 5G latency of 1 ms. It's apple and oranges ;)

FYI, the air link latency for LTE was given as 4-5 ms. FDD as it's the best here. The 5G improvement to 1ms would require features (URLLC) that nobody implemented and nobody will: too expensive for too niche markets.

The latency in a cellular network is mostly from the core network, not the radio link anymore. Event in 4G.

(telecom engineer, having worked on both 4G and 5G and recently out of the field)

the_mitsuhiko

> 5G is 1ms

I have never seen this. Where do I have to get 5G service to see these latencies?

supertrope

1ms to the cell tower. Even on fiber Internet there’s still single digit ms latency to servers in the same metro area. Only T-Mobile has deployed 5G SA (standalone). ATT and Verizon use 5G NSA (non standalone) which is a 4G control channel bonded with 5G channels so it has 4G latency.

mbesto

When 5G first rolled out this was absolutely not the case. Not only was it not 1ms, it was like full 1000's of ms to the point where I actively turned off 5G on my iPhone because it was so bad.

I can only speculate 5G was so saturated on the initial rollout so it led to congestion and now its stabilized. But latency isn't only affected by distance and hops - congestion matters.

rsynnott

Could be lots of things. I'd go with "your telco was doing something stupid" as a first guess, tbh.

refulgentis

This is blatantly false. I will bet many $$$ that no one in this thread has ever gotten 1ms.

If you search "5g latency", Google's AI answer says 1 ms, followed by another quote lift from Thales Group™ saying 4G was 20 ms and 5G is 1ms.

Once you scroll past the automated attempts, you start getting real info.

Actual data is in the "SpeedTest Award Report" PDF, retrieved from https://www.speedtest.net/awards/united_states/ via https://www.speedtest.net/awards/reports/2024/2024_UnitedSta....

Spoiler: 23 ms median for fastest provider, T-mobile.

BenjiWiebe

Latency to where? Speedtest servers or cell towers?

eber

I thought they were going to mention L4S or low latency low loss, over 5G which seems to be in the latest 3GPP 5G-Advanced Release 18 (2024) but I have no idea what the rollout of that is.

One of the issues with this 5g vs 6g is the long-term-evolution of it all -- I have no idea when/where/if-at-all I will see improvements on my mobile devices for all the sub-improvements of 5g or if it's only reserved for certain use cases

jquery

I was hoping to see any mention of large file downloads and uploads. Nevermind the article’s ponderous “I can’t imagine any use case for more than 5GB/s”, that’s a use case today where higher speeds above 5GB/s would be helpful. For example, a lot of AAA games are above 100GB, with the largest game in my steam library being over half a terabyte (DCS World). Ideally I wouldn’t have to store these games locally, but I do if I want to have access to them in any reasonable amount of time.

It also takes ages to back up my computer. 18 terabytes of data in my case, and that’s after pruning another 30 terabytes of data as “unnecessary” to back up.

umanwizard

I don't think the article ever claimed that nobody would ever want speeds above 5G. But you have to admit that your use case is uncommon. Only a tiny fraction of people has anywhere near 18 TiB stored locally and an even smaller group regularly wants to do cloud backups of all of it. There are various solutions for only backing up the diff since the last backup, rather than uploading the full image.

crazygringo

The article is about mobile bandwidth only.

Are you downloading AAA games or backing up your computer over mobile?

Also, I hope you're doing differential backups, in which case it's only the initial backup should be slow. Which it's always going to be for something gargantuan like 18 TB!

msh

5g Home internet is getting common

AkshayGenius

Is there a reason we keep trying to use higher frequencies in every new wireless standard (Wi-Fi, 5G, now 6G) instead of trying to increase the maximum possible bitrate per second into lower frequencies? Have we already reached the physical limits of the amount of data the can be encoded at a particular frequency?

Lower frequencies have the advantage of longer distances and permeating through obstructions better. I suppose limited bandwidth and considerations of the number of devices coexisting is a limiting factor.

tliltocatl

> Have we already reached the physical limits of the amount of data the can be encoded at a particular frequency?

Basically, yes (if you take into account other consideration like radiated power, transmitter consumed power, multipath tolerance, Doppler shift tolerance and so on). Everything is a tradeoff. We could e. g. use higher-order modulation, but that would result in higher peak-to-average power ratio, meaning less efficient transmitter. We could reduce cyclic prefix length, but that would reduce multipath tolerance. And so on.

Another important reason why higher frequencies are preferred is frequency reuse. Longer distance and penetration is not always an advantage for a mobile network. A lot of radio space is wasted in areas where the signal is too weak to be usable but strong enough to interfere with useful signals at the same frequency. In denser areas you want to cram in more base stations, and if the radiation is attenuated quickly with distance, you would need less spectrum space overall.

linsomniac

>Longer distance and penetration is not always an advantage

Exactly. When I was running WiFi for PyCon, I kept the radios lower (on tables) and the power levels at the lower end (especially for 2.4GHz, which a lot of devices still were limited to at the time). Human bodies do a good job of limiting the cell size and interference between adjacent APs in that model. I could count on at least a couple people every conference to track me down and tell me I needed to increase the power on the APs. ;-)

kmlx

We don’t move to higher frequencies just because we’ve run out of ways to pack more data into lower bands. The main reason is that higher frequencies offer much wider chunks of spectrum, which directly leads to higher potential data rates. Advanced modulation/coding techniques can squeeze more capacity out of lower bands, but there are fundamental physical and regulatory limits, like Shannon’s limit and the crowded/heavily licensed spectrum below 6 GHz that make it harder to keep increasing speeds at those lower frequencies.

spacemanspiff01

In addition to what others have said, Often from a network perspective you want smaller range.

At the end of the day, there is a total speed limit of Mb/s/Hz.

For example, in cities, with a high population density, you could theoretically have a single cell tower providing data for everyone.

However, the speed would be slow, as for a given bandwidth six the data is shared between everyone in the city.

Alternatively, one could have 100 towers, and then the data would only have to be shared by those within range. But for this to work, one of the design constraints is that a smaller range is beneficial, so that multiple towers do not interfere with each other.

vel0city

5G can operate at the same low frequencies as 2G/3G/4G. It's not inherently a higher frequency standard.

It just also supports other bands as well.

kinematicgps99

What we really need is pervasive low data rate backup systems for text messaging and low fidelity emergency calls that don't kill handset batteries. If this means "Starlink" and/or lower frequency bands (<400 MHz): the more options, the merrier for safety. Perhaps there may come a time where no one needs an EPIRB/ELT because that functionality is totally subsumed by smartphones offering equal or superior performance.