Apple is open sourcing Swift Build
299 comments
·February 1, 2025uhura
jitl
I don't get this reaction.
Apple: here, we're open-sourcing this previously closed-source Apple-specific thing that made Swift better on Apple platforms. We're moving the Apple stuff into a plugin so Windows and Linux can be equal peers to Apple in the new system. We've implemented preliminary support for Windows & Linux and plan to continue work to bring them up to parity.
Hacker News: I believe that this long game of Swift being "good for everything" but "better for Apple platforms" will be detrimental to the language. This does not help the language nor seems to bring more people to the ecosystem.
Like, what more do you want from them? For them to only open-source Swift Build once they've fully implemented complete parity for Windows and Linux? In the years you'd be waiting for full parity, we'd still see this same kind of comment on every story about swift, asking when they're going to open source a production-level build system.
bluepizza
I don't get this reaction.
Almost every language in the world: here's the spec, the tooling, and everything you need to use, master, and expand this language. Please use it.
Apple: sorry, Mac only.
Like, I want Apple to do the bare minimum that everyone else is doing.
easeout
Swift announced Linux support in 2015 when it went open source. Aspects of parity have taken years, and the Objective-C interop that isn't relevant outside Apple platforms but made adoption take off at all occupied a lot of early effort, but every Swift talk at FOSDEM today was about embedded or Linux server applications, or platform-agnostic C++ and Java interop. What can you possibly mean by "Mac only" or "bare minimum"?
gruuuk
They should have been fully open source with full linux support and parity since day one.
That would actually help the language get traction. At this point it's a dying language.
ChrisMarshallNY
> At this point it's a dying language.
I disagree.
Source: Someone who has been programming Apple since 1986, and has heard last rites being administered to Apple, many times.
tombert
Is it dying? I think it's still pretty popular for app development isn't it?
I was pretty excited to hear that Ladybird is doing a lot of stuff in Swift, because I think it's a pretty decent and fast language and I think it'd be pretty neat to see a browser written in it.
paulddraper
Lol, as long as it’s the preferred programming language for the most lucrative consumer devices ever, it cannot die.
Impossible to argue otherwise.
fastball
What language are you using to develop native apps for macOS and iOS and visionOS and watchOS, since Swift is dying?
sgt
There's a lot more buzz and activity around Swift than many other languages. It's literally up there with Rust, in terms of excitement (perhaps not quite as high). But I think if they get excitement outside of the Apple ecosystem, things should start to get super interesting.
Some are already adopting it like Ladybird browser.
technol0gic
trolling for reactions is trite and predictable
lawgimenez
Come on now, iOS development is my livelihood.
napierzaza
No one uses Apple platforms - sent from my iPhone
DidYaWipe
Amen. Just knee-jerk negativity with no specific objections.
talldayo
> Like, what more do you want from them?
You know what we want from them. If Apple wants to be accepted by the Open Source community, they can't reprise the Microsoft playbook with a smug "Think Different" twist. This is basically a beat-for-beat rerun of the C#/Dotnet situation with a different font and Corinthian leather.
The internet at-large is sick and tired of tending to Apple's scraps at their obscure whims. If you are a developer that isn't already implicated to use Swift for iOS development, you'd be wasting your time doing Cupertino's work bringing up their language for them. They do not care, and only want to exploit your time and productivity like they do with the App Store. Much like C#, this is a scenario where everyone but the main benefactor will be thrown under the bus.
MBCook
Damned if you do, damned if you don’t. The perfect way to draw companies to embrace open source.
vi4m
I'm a bit confused about the "don't trust Apple" sentiment here.
Swift has been working seamlessly with Linux and Visual Studio Code for years now. You might be surprised to learn this, just like this guy was https://www.youtube.com/watch?v=LTP5c4NqA8k&t=5484s
Swift is compatible with WASM and embedded systems. It has a well-defined concurrency standard, and as a compiler, it's been tested with massive codebases worldwide.
The community is incredibly supportive (Ted Kremenek's team is super active, attending community conferences and supporting the Server Side Workgroup). They also have an open swift-evolution process that mostly works.
Xcode not being open-sourced? Not a big deal. It's an older codebase optimized for different use cases. Their approach is to break Swift down into smaller, focused components (Package Manager, LSP server, a formatter, etc.)
JetBrains didn't open-source their IDEs either, and people don't complain about it. So, it's the same story, but it's better since you don't have any historical issues like "Oracle JVM" lurking around, causing trouble for the community.
talldayo
> I'm a bit confused about the "don't trust Apple" sentiment here.
Let me help you out; replace "Apple" with "Microsoft" and it will make a lot of sense suddenly.
The Open Source community has heard all this before. We've seen Sun Microsystems "generously" publish their Java spec to the public, we've seen Microsoft "give" their community C#. In the end, it's always more trouble than it's worth to cooperate with these language stewards and someone (either the business or community) ends up getting burned. I don't think many developers look at Swift with optimism that it won't end in the same Dotnet/Mono nightmare we've seen in the past.
You can lead a horse to water, but you can't make them drink. Apple has invested heavily in a language that, like C#, has a bunch of incredible features. Unfortunately they have yet to invest in the developer relations requisite for making such a language popular. Lord only knows that I'm not wasting my time to do Apple's work for them just to get a cross-platform app to compile with upstream LLVM and Clang. I could use any other language - nobody is going to commit to an ecosystem that treats them as a second-class citizen.
JTyQZSnP3cQGa8B
This has been my experience for a long time. Swift is nice but why would I waste my time working on a language that is too tied to the Apple platform even if it's open-source when we have more universal scripting languages like Python, or languages like Kotlin that are compiled but have more support (because I trust JetBrains way more than Apple at the moment), or languages that are most strict like Rust but have more momentum and safety?
They painted themselves in a corner. Apple being the best computing platform while trying to please everyone can never be a serious proposition. Either they are the best and everyone uses macOS, or we have to be so careful that any alternative is more interesting that what they propose.
thih9
> why would I waste my time working on a language that is too tied to the Apple platform
This might work the other way round: starting from people familiar with macos or ios development who want to write for other platforms.
Then the question becomes: why would a developer learn a different open source language when they can use what they already know. And sure, depending on the context they might still go with Python/Kotlin/Rust/etc.
hu3
> people familiar with macos or ios development who want to write for other platforms.
This is a rather small userbase when it comes to enterprise.
Especially because Swift will never be as versatile as Python or as efficient as Rust.
And then there's also Go, C# and Kotlin with much better tooling.
makeitdouble
That crowd has the disadvantage of not being primarily interested in the other platforms, so they won't be much invested in optimizing or better matching the target capabilities.
That's the same dynamic as web devs writing React Native apps: you won't expect them to contribute extensions that manipulate local apfs metadata for instance.
So while it's nice to have them use the tools, you still need people who primarily care for non Apple platform and embrance swift for their purpose to have it expand.
cosmic_cheese
Can only speak for myself, but I’d love to be able to use Swift elsewhere so I don’t need to drag around a JVM and all the things that come with it (Kotlin) or have to wrestle with Rust’s sematics and disinclination towards old style imperative desktop UI development. Swift isn't perfect of course, but it’s the closest I’ve come to a language feeling “comfy”.
pjmlp
You mean like the huge ecosystem of libraries for almost anything one can thing of, and IDE tooling, with 30 years of experience in production?
rnikander
I was using Swift before. Currently learning Rust. Want to use it for cross-platform UI, and I'm stuggling with exactly what you describe there.
desiderantes
So you haven't heard of Kotlin Multiplatform.
GeekyBear
> languages that are most strict like Rust but have more momentum and safety?
Like Rust, Swift is a compiled language that offers memory safety by default.
The creator of Clang and LLVM also created Swift, and interoperability with C was an explicit design goal.
So Swift offers the memory safety and data race safety of Rust, in a compiled language, without giving up tight integration with C.
(To be fair, better C integration is something the Rust community is looking to add.)
myko
fwiw Swift still doesn't support mixed-language targets so the interop is somewhat less useful to me than I'd like: https://forums.swift.org/t/se-0403-package-manager-mixed-lan...
marxisttemp
The creator of Rust also briefly worked on Swift
kelnos
> Either they are the best and everyone uses macOS
"Best" obviously means different things to different people, but at least by market share, macOS has never been the best. Modern Apple doesn't seem to care about market share outside of the iPhone (and even then, they are still more interested in the iPhone being a premium product than winning on market share).
I used to like macOS, 15-20 years ago, but now it's just power-user-hostile and considerably more locked down and buggy. That's not the way to be "best", by any metric I can think of.
philistine
> but now it's just power-user-hostile and considerably more locked down and buggy.
Sure, macOS has continued to secure more and more elements of the OS. They have taken a different approach than Windows and Linux, which both keep large swaths of the OS woefully insecure from third-party apps for legacy reasons. But for each and every new lock, there is a key. An incredibly secure OS that gives you the power to control what third-party apps access on your computer is the best power-user feature.
virgil_disgr4ce
> now it's just power-user-hostile and considerably more locked down and buggy
Hm, I've been using macOS (alongside others) for the past 20 years straight. In what ways is it hostile and buggy?
wahnfrieden
See https://skip.tools for a new entrant
DidYaWipe
The Python ecosystem is a sad mess.
pmarreck
Python is not compiled, it is interpreted, and it has many warts.
Kotlin depends on the JVM and is also not compiled.
Rust? Now you're talking. Except that it has warts, too.
zoot64
Kotlin is compiled in the sense that it compiles down to bytecode read by the JVM. It's not machine code level but it is still compiled to a certain degree. And Kotlin can compile natively for multiple targets including macOS and iOS without need for the JVM. There's also WASM support too.
kelnos
This feels similar to C# and Microsoft's other CLR/.NET languages. Sure, they've broken away a bit and aren't exclusively used to run things on MS platforms, but still.
And Swift is even more tied to Apple, at least to my inexperienced eye. I'm not really an Apple person (Linux, Android), even though I once really enjoyed their hardware... Swift is so far down on my list of languages to look at that I probably will never get to it.
liontwist
.net core is one of the best ways to write linux backend applications.
pl4nty
this, because msft spent years and many $$$ to build an open-source ecosystem. apple hasn't done that yet, so I'm not sure why anyone would trust them
WuxiFingerHold
> This feels similar to C# and Microsoft's other CLR/.NET languages. Sure, they've broken away a bit and aren't exclusively used to run things on MS platforms, but still.
A wrong and quite outdated statement. You can develop and run C# on Linux only using open source tooling perfectly fine. I'm using Ubuntu, LazyVim with Omnisharp, dotnet CLI for scaffolding and package management. It's in the same ballpark as Go and Rust in terms of dev experience. I don't have numbers, but I guess a large fraction of new deployments is on Linux.
aryonoco
I don't understand what "broken away a bit" means. We use C#/.Net pretty much exclusively to build the backend of our web apps).
Most of the devs use Mac, with some Linux. Everything is run in Kubernetes (OpenShift). we use JetBrains Rider as our IDE.
C# is a very nice, very performant (faster than Go) language, the platform is mature and robust. the tooling is excellent. It gives you good garbage collection, strong type safety, etc. All the things you need to build out the logic of business applications. And it's fully open source.
I have looked at Swift. By comparison, the tooling is 10 years behind and the performance is not even close. I struggle to see what Swift brings to the table over C#.
benbristow
If you want to use Visual Studio Code the 'DevKit' extension which provides essential features (language server) is proprietary and requires a Visual Studio licence regardless of platform.
Also I find since C# is an 'enterprise' language developers take the p--s in what they want to charge for, as enterprise will pay as a 'cost of doing business'. Recently FluentAssertions, a freakin test assertion library decided they wanted to charge for newer versions. You don't get that in other languages like Python/Ruby etc.
Don't get me wrong, C# is my dayjob and I love the language but for personal projects where I don't have the money I'd be hesitant to touch it.
WuxiFingerHold
I used C# on .NET framework (the old .NET running only on Windows) 10 years ago at work. Then I had to use it 2 years ago again, and man, did it change! ASP.NET Minimal API is absolutely awesome, as the Generic Host integrating config, logging and DI is a great too. A very mature and complete framework.
It brings everything to the table a great modern language and ecosystem needs. Even null safety.
Regarding error handling, I don't have a strong opinion yet. I think Rust has nailed it, but C# (with unchecked exceptions) didn't create any issues in the projects I worked on.
codr7
Sorry to hear that, I wouldn't bet anything on Apple but the core language contains a lot of good ideas imho.
nwienert
Seems lovely but headed in a Scala-like bloated direction. The "too complex" type issues were really bad last I tried.
And one of my biggest gripes is the way you can extend things from anywhere else, easy to cause a mess.
moooo99
I’ve spent some time looking into swift as well and was quite pleased with the overall language, it really contained some really good ideas. This makes it a bit of a shame that it is tied so closely to Apple
VWWHFSfQ
I doubt Apple really cares much about competing with other languages, tooling, or platforms when it comes to Swift or Xcode. They have a completely captured audience and ecosystem, and anything beyond that isn’t even a "best effort" — it's more like, "You're welcome to see if it works for you, but don’t bother us if it doesn't."
st3fan
I don't know about Xcode, but Swift is open source with an active community so if it doesn't work for you then you can definitely bother the Swift Open-Source project with a pull request or a proposal for a language or tooling improvement. You can also have a discussion on the forums or in the bug tracker with fellow contributors.
You can also make the change in your own fork and use that.
This is exactly how for example the Rust or Python open source projects work. And like those projects you can look at the Swift proposals and code to see _numerous_ cases where people did bother to bother the team with change requests or directly contributed to those improvements.
It is all open source. Check it out.
dhsysusbsjsi
Scooby doo meme
<Open source contributor> “let’s see who you really are”. <pulls off mask>. Apple employee.
threeseed
a) If Apple didn't care about competition they wouldn't have created Swift.
b) They don't have a captured ecosystem at all. You can write iOS/macOS apps using Flutter, React Native etc. All of which are detrimental to Apple because they force apps to adopt a lowest common denominator approach and not use the latest Apple technologies.
kennywinker
> All of which are detrimental to Apple because they force apps to adopt a lowest common denominator approach and not use the latest Apple technologies.
I think you might have this backwards. What you say used to be true back in the days of phonegap, where the hardware was abstracted far away, but all of the frameworks you mention provide pretty easy paths to access new APIs and hardware features. But companies that are drawn to cross-platform tooling already want a uniform experience across devices - and that's why you get the lowest common denominator being used with tools like react native.
virgil_disgr4ce
> anything beyond that isn’t even a "best effort"
Ehhh, I don't know, whoever's designing and implementing Swift and Xcode etc clearly genuinely care on a personal level about quality. I get that there's going to be taste involved but the amount of thought and effort that's gone into the ecosystem is very high.
hu3
Xcode as an example of quality? It's atrocious from my experience.
Updates tied to OS and crashes more than it should.
raincole
Whatever Apple's goal is being, the result is written on the wall: Swift's brand is strongly associated to Apple ecosystem for most programmers. They won't adopt it unless they're already targeting Apple's platforms.
See C#/.Net Core. It runs on Linux for so many years. But people still treat it as "Microsoft's thing".
eastbound
The goal is probably rather to allow CI on the cloud. Many companies are ok with open source licenses.
saagarjha
No, because it calls out to tools which are not open source.
myko
Simply open sourcing major frameworks like SwiftUI would go a long way to making it usable
WillAdams
For folks who want opensource there is always Gnustep and Gorm/ProjectCenter.app.
alain_gilbert
Swift is a really cool language.
But one thing that blows my mind is that if you ever encounter an "index out of range" error, the (massive) error message that you get doesn't tell you anything about where this error occurred... no line number... no nothing...
let a = [1]
print(a[1])
Is all you have to do to reproduce the error.The error looks something like that https://pastebin.com/MQV82SaR
And gives you no useful information as to how it happened or how to fix it.
compare that with Golang which tells you, it happened in main.go at line 4.
panic: runtime error: index out of range [1] with length 1
goroutine 1 [running]:
main.main()
/Users/username/main.go:4 +0x15
exit status 2
EDIT: with the LLVM_SYMBOLIZER_PATH set https://pastebin.com/8M9Dbrgj this doesn't provide anything useful either.mojuba
You have a stack dump, which means you will get all the information if you symbolicate your crash report. Xcode can do it for you automatically, but some manual methods also exist.
robotresearcher
Indeed the error report being complained about explains this and tells you how to fix it.
Maybe the friendly default would be to have the symbolicated reports on, but perhaps this has performance impact so it’s off.
kergonath
> Maybe the friendly default would be to have the symbolicated reports on
As a comment just below says, the solution is quite simple:
> ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it
null
g0ld3nrati0
I am getting proper error feedback,
``` swift_hello_main + 322 in swift-hello at /home/fermi/Documents/temp/swift-hello/Sources/main.swift:64:8
62│
63│ let a = [1]
64│ print(a[1])
│ ▲
65│
```Pesthuf
What if you follow the advice here
>Stack dump without symbol names (ensure you have llvm-symbolizer in your PATH or set the environment var `LLVM_SYMBOLIZER_PATH` to point to it):
?
Cyph0n
What if the error was more descriptive out of the box? Unless of course the goal is to just compete with C++ error reporting.
catgary
The goal is to probably avoid duplicating efforts when llvm-symbolize already exists.
There’s obviously a snarky comment to make here about Go developers and duplicating efforts.
alain_gilbert
If I follow the advice
Not sure how that's any better... I still have no idea that the error occurred on line 2
null
null
saagarjha
The Swift REPL sucks for this. I would suggest you compile to a binary and use your normal debugging tools.
jitl
Swift outside of Xcode is a bit rough around the edges, I think because more attention goes into making Xcode friendly. I opened Xcode, made a new playground, and hit run, the code crashes and highlights the line where the error occurred in red. Not to excuse Swift's jankyness, just saying that the kind of default experience is more an IDE-first design compared to Go's very good unix-first design.
alain_gilbert
I'm just curious, if I was to run my application on a linux server.
How would I ever know what caused the crash?
when I compile using `swiftc main.swift` and run with `./main`, the error seems even more useless.
all I get is:
Swift/ContiguousArrayBuffer.swift:600: Fatal error: Index out of range
zsh: illegal hardware instruction ./main
jitl
I don't know, I write Swift on a Mac targeting macOS or iOS. I usually have Xcode open to build/run/debug and for documentation lookup, and alternate between that and VSCode for actually writing the code; worst thing about Xcode for me is the find-replace, that's probably the biggest reason I keep VSCode open.
saagarjha
You can load the coredump into GDB.
AdrianEGraphene
Thanks for reminding me of why I shy away from Swift and dove into the arms of Kotlin Multiplatform.
compootr
Verbosity. That's..... yap-ple!
aristofun
Swift itself is a great piece of tech.
But it is doomed to fail as a general widely adopted language unless apple makes few critical moves including open sourcing everything including XCode, providing support for 3d party IDE developers (because xcode is terrible), creating decent package manager, adopting testing as first class citizen etc.
There is just no economical sense for anyone to invest in swift until all the above (and some more) is done.
easeout
For what it's worth, they ship a solid VS Code extension and LSP. Their swift-testing package is the new open source and cross-platform successor to XCTest. The same can be said of swift-foundation as compared to Foundation.
The path they've chosen is not to open source Xcode, but to move the things Swift needs on all platforms to the Swift language project and common implementations.
Personally I think the main problem with the language, besides Apple's earned poor reputation in FOSS circles, is the compile times. In the source-stable era of the language I'm not sure how they can really be fixed to the degree I'd be happy with.
fastball
Are there any LLVM langs that have fast compile times? I think that just kinda comes with the territory of having that IR step + all the optimizations that happen at compile time to help runtime performance.
easeout
That's a good point. I had in mind that there's some regret about the combination of type inference with type-based overloads, due to the search expense it adds to what ought to be straightforward parsing of long expressions.
fastball
Your wishlist seems midly contradictory. Why does Apple need to open-source XCode if they also provide support for 3rd party IDEs (which they already do, btw)? Also what do you not like about cocoapods for package management?
Plenty of people make an incredible amount of money building apps in Swift, so your last sentence is just wrong.
aristofun
Decent support for 3d party IDE would mean open sourcing all critical xcode parts that currently leave developers no choice.
Cocoapods is too old and bad for modern era package management. It’s not made for swift also.
akmarinov
Swift Package Manager exists
Cocoapods has been end of life’d
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isodev
And make it possible to run binaries on macOS/iOS etc without a mandatory subscription and US export controls. Without notarisation, anything made with Swift is practically unusable on Apple OSs
easeout
That obstacle and the Swift language are unrelated. The same applies to a Rust app or Electron or anything.
frizlab
Nor with any other language. What’s the point here?
frizlab
It’s written Xcode.
krupan
The discussion here reminds me so much of early C# days. It was being touted as open source and cross platform back then, and Microsoft even hired a top GNOME developer to port it to Linux and GNOME was going to be rewritten in C#. It was going to be amazing. Never quite panned out.
kelnos
I think you might have the history mixed up a bit. The Mono project started without Microsoft's involvement (and they were probably even annoyed by it at the time).
GNOME was betting on their own Vala language, which is still a thing, but never really gained much traction.
Eventually Microsoft bought Mono during their embrace of open source.
pjmlp
Microsoft never had anything to do with that with nice story full of butterflies.
The only UNIX Microsoft has ever supported during pre-Satya days, was Rotor for FreeBSD, nothing else.
Mono and DotGNU had nothing to do with Microsoft until Xamarin acquisition.
WuxiFingerHold
> Never quite panned out.
I don't know what you're talking about, honestly. Maybe you're many years behind the current state of affairs.
.NET (core) is a very real thing. A extremely successful and powerful multi platform framework.
raydev
> Microsoft even hired a top GNOME developer to port it to Linux and GNOME was going to be rewritten in C#
Do you have a source for the GNOME C# claim? I can't find one.
homarp
do you remember who was the 'top GNOME developer'?
IshKebab
Probably talking about Miguel de Icaza. I think his history is wrong though. I don't recall any talk of rewriting GNOME in C# - they were all about their pet language Vala.
And Miguel started Mono way before Microsoft made C# cross-platform. At that point they were antagonists.
tamlin
Microsoft had a research version of the CLR called Rotor (2002) that predated Mono (2004). Rotor built for Windows, FreeBSD, and macOs, albeit with a not-very-open license.
When Mono came along, the internal position at Microsoft was surprisingly positive. There was a dev slide deck that went into Mono in some depth. And a telling slide that said it wasn't a threat because the performance wasn't competitive at the time.
https://en.m.wikipedia.org/wiki/Shared_Source_Common_Languag...
switch007
Wow never knew that. So glad it didn't happen
tux3
The goal for Swift should (and seems) to be to gradually separate itself from XCode, which is holding it back from its ambitions.
XCode has been compared to many things, but at 3.1 stars on the App store, one must find that it is still slightly overrated.
dlachausse
Swift hasn’t required Xcode for several years now. It has robust command line tooling and a VSCode plugin.
https://www.swift.org/documentation/articles/getting-started...
airstrike
Despite being terrible, the last time I checked, the experience in Xcode was somehow still meaningfully better than with the VSCode plugin
rescripting
What don’t you like about the VSCode plugin?
tux3
I believe it still does at least for iOS, or it did last time I checked (for a Swift library I was writing).
plorkyeran
Building Swift code for iOS without going through xcodebuild is sort of obnoxious but is possible. You do need to have a copy of Xcode installed regardless of programming language simply because the iOS SDKs aren't distributed separately.
jitl
Hence this announcement is great, since it seems to say they’re (going to?) support building GUI apps with SwiftPM and/or the newly open sourced build tool.
tempodox
I feel like Swift is being held hostage by Apple. I can't get get the next version of Swift, because it's being distributed with a higher version of Xcode that only runs on an OS version I don't want to install (yet), and even if I did, I'd first have to buy a new Mac for that. That trick seems to work with enough developers to make Apple ever more rich and powerful and even more arrogant (if that's possible at all), but it doesn't work with me. As much as I appreciate Swift, I will only ever use it on my terms, not on Apple's.
rescripting
This isn’t true, you can get the next version of Swift by downloading a pkg installer from https://www.swift.org/install/macos/
You can get it bundled with Xcode as well if you’d like, but it’s not necessary.
tempodox
But you cannot run the product on an iDevice and a build for Mac Catalyst isn't even possible. “Bundled with Xcode” is very much necessary.
declan_roberts
While i am sympathetic to you, you have to see that you represent a vanishing small use case for them.
AlotOfReading
Isn't that their complaint though? They don't want to participate in a language where they can only ever be a second class citizen.
diggan
> As much as I appreciate Swift, I will only ever use it on my terms, not on Apple's.
Apple's ethos for a long time have been "On our terms only", for almost everything they've built. Why would they treat Swift any differently?
threeseed
> I'd first have to buy a new Mac for that
Which means you are running Mojave and your Mac is at least 6 years old.
I wouldn't expect anyone to support developers who are running a two generation old OS.
kelnos
I can run the latest version of my OS of choice on hardware twice that old.
This is only a problem that Apple has created to help them sell hardware. These days, a 6-year-old laptop is still a perfectly capable machine.
null
mrclears
Using XCode is... unfortunate. Used it for only 10 minutes today and had a crash. Performance was very bad.
(Here's a bad one: I accidentally copied a whole file into the Find and Replace box. Instant Freeze and 1 frame per minute response.)
frizlab
It’s Xcode.
de_aztec
from the article:
> With this release, SwiftPM now has the opportunity to offer a unified build execution engine across all platforms.
this is what the big deal is. it might not achieve much on its own immediately, but this is the key to build a truly multiplatform ecosystem of libraries, tools and applications in Swift. we should expect to see more of that soon.
ustad
Apple’s software decisions over the last 15 years have created significant friction for developers trying to build on their platforms. Apple’s approach to software development has felt like it’s prioritizing business interests over the ease and flexibility that developers need to build high-quality, useful software.
picafrost
Swift is a nice language. I'm glad to see it being released from the clutches of Apple. I can only imagine how large of a task this is. I hope some day to be able to use it. The last time I tried a cross-platform project with it I switched languages due to `URLSession.shared.data` (a network request) being unable to compile on Linux.
isodev
Is it really being released? Although some parts of the language and build chains are technically open source (as in, you can see the code), the project is still completely controlled by Apple at the top.
st3fan
You are wrong about "some parts" - you can browse github.com/swiftlang to find out.
About control - serious question: how is this different from for example Rust, Go, Zig or Python? For each of those you can submit a change proposal through an official process and you can submit code changes through a pull request.
But also for each of those there is a non-zero chance that a smaller group of people who do governance of the project, the core team or leads or module owners, will either tell you that your proposal or code change is not appropriate or compatible with the project's goals or they will help you to merge it. That is exactly the same for Swift.
Why is Apple suddenly a dictator while every other project also has an agenda and strict rules that are being enforced?
Is the expectation to just be able to do whatever you want in a project like Swift?
iamkonstantin
> how is this different from for example Rust, Go, Zig or Python
I believe op means Swift is different because Apple is the gatekeeper at the top of the Swift project https://www.swift.org/community/#project-lead
By contrast, other open languages usually have elected leadership and aren’t directly subject to a specific corporation.
troupo
> About control - serious question: how is this different from for example Rust, Go, Zig or Python?
You can ask Chris Lattner about how many many changes were forced through the language before they were ready, or even properly designed, because Apple needed them: https://www.youtube.com/watch?v=ovYbgbrQ-v8
geodel
Basically, if companies who created language dump it on Github and let open source community take over it is nonviable. Because who will pay for project development that these mega corps dumped on community and washed their hands off.
On the other hand if companies take ownership, provide financing, design, vision, evolution of language, compiler, libraries and ecosystem etc it is nonviable because it is dictatorship now.
Solution is to let drive by commentators to have full commit rights on open source repositories if they want to change any part of language. Anything less unacceptable.
isodev
You’re only focusing on access to source code, the comment is about leadership and decision making. Remember the OmniSharp story around VSCode from just two years ago? It’s a very high profile example of what can (and eventually will) happen with corporate-controlled projects.
Swift can’t evolve or even exist without Apple and so unless you’re Apple, then Swift is too great of a risk.
cvwright
They have also been working on a completely open source version of the Foundation library for use on Linux and other platforms. (IIRC the URLSession type is part of Foundation, as are many core building blocks that you need for making a real application.)
null
carlosjobim
Can't you fork it then? Isn't that what open source is about?
sgt
Is Swift actually serious about embedded?
timsneath
Of course! Tons of examples here: https://github.com/apple/swift-embedded-examples
At WWDC24, we shared a session on embedded Swift, which is available on YouTube: https://www.youtube.com/watch?v=LqxbsADqDI4
More documentation on embedded Swift tooling here: https://github.com/swiftlang/swift/blob/main/docs/EmbeddedSw...
(Disclosure: I work at Apple.)
wslh
Wow! I’m really surprised by the ESP32 work here [1]. This looks super interesting! And, personally, unexpected.
This is the kind of thing that makes you want to quit your job and just tinker all day again.
[1] https://github.com/apple/swift-embedded-examples/blob/main/e...
nozzlegear
Thanks for that link to the examples repo. I had just started looking into embedded Swift for an rp2350 project a couple days ago, but (being a novice in embedded hardware/microcontrollers) I got the impression from the Swift website that the device wasn't supported yet and I'd need an rp2040 instead. It looks like there's an example project for the rp2350 in that repo though, so I'm going to be playing with this tonight!
QuinnyPig
Encountering an Apple employee in the wild is like spotting a unicorn.
talldayo
Encountering an Apple employee on HN is like finding a Papa John's employee in the food court.
mdswanson
Tim is a unicorn.
sgt
Swift is unbelievably cool but I wonder about using Swift for an embedded project as opposed to just C or with FreeRTOS for a more capable system. Is interoperability possible - as in FreeRTOS+swift?
aseipp
For the most part, yes, it should be very achievable. Embedded Swift basically just produces an object file that looks like any object file from a C compiler. The objects mostly rely on very basic primitives like malloc/memcpy so it's pretty freestanding (you can turn off allocations, too). It also has very good support for importing C headers into Swift code so you can interop easily.
Probably the biggest roadbump for something like FreeRTOS is the asynchronous support though. Embedded Swift's async support is still extremely rudimentary and I didn't find much about how to extend it/attach it to other control loops. I think it only supports single-threaded execution right now as well.
robterrell
If you look at the blinking LED sample, it's pulling in the freertos header:
#include "freertos/FreeRTOS.h"
So presumably yes?pjmlp
Why should it not, one of the design goals of Swift as C, Objective-C and C++ replacement was painless interop with those languages.
Thus it is more an issue of Swift embedded toolchain being able to be used alongside FreeRTOS on the specific hardware target.
elforce002
Hi Tim. I liked your work with dart/flutter. Are you guys working on overhauling Xcode? The DX is atrocious.
codr7
Agreed. It's not like they didn't have enough time to fix it either. And they seem semi-capable of creating usable UI's elsewhere.
The thing is, when it comes to applications, both Apple and Microsoft compete with their own customers; which makes a pretty solid motivation for providing shitty developer experiences.
sgt
Did something happen with Xcode? I used it around 5 years ago, and it was pretty good and fast. I don't think it had dark mode but that's not too important to me.
jitl
Although opinions inside Apple about Swift vary, they seem to be investing in low level Swift for embedded, kernel use, and programming the “Secure Enclave” subsystem.
They certainly have many opportunities to use it for headphones, AirTag, flash driver, etc, beyond the very believable but less embedded use in kernel/Secure Enclave.
See also the wwdc session where they propose swift for building smart home thingies https://youtu.be/LqxbsADqDI4?si=KTYWPLdjGgTwK1UB
dlachausse
Yes, there was an entire WWDC ‘24 talk about it…
https://developer.apple.com/videos/play/wwdc2024/10197
Swift is a great language, but it is unfortunately still held back by the stigma of being perceived as only usable on Apple platforms.
o11c
And until packages are actually shipped for all mainstream distros, the stigma is completely accurate.
No, neither "just install a tarball" nor "just install this docker image" count.
jitl
Distro packaging for programming language ecosystems is so often hopelessly out of date. I’ve never used a distro toolchain or packages to build production software for any language Python’s age or younger.
Outside of C/C++/Fortran pretty much every project I see on Github prefers things like Rustup or Nix for toolchains to navigate around Debian/Ubuntu/RHEL’s “stability” approach.
pjmlp
I remember when all Linux projects used to be install a source tarball and do the configure, make config, make, make install dance.
That hasn't prevented Linux to take over most UNIX workloads.
st3fan
Go has been shipping for more than a decade as a .tgz and does not have this stigma at all ...
Anyway, you probably missed the following
https://www.swift.org/install/linux/
I see packages for all major distros there.
But people will probably mention some distro not listed and say the mainstream distro support is a farce. For some reason people have set the bar for Swift incredibly unrealistically high and there will always be something wrong it.
Your loss though. Swift is amazing. Both on MacOS and Linux.
pjmlp
Yes, one use case is to eventually replace the Safe C dialect Apple uses for iBoot firmware.
isodev
Apple probably has use cases for this and they’re bringing it into the open as a nice marketing thing. I wouldn’t count on long term support or compatibility beyond current priorities for Apple (same as their other SDKs for iOS, macOS etc).
easeout
Have a look at today's Swift track FOSDEM talks.
rkunde
This is great, if for no other reason that it will give people the ability to debug build issues on their own and get access to fixes without having to wait for the next Xcode release.
layer8
> a foundational step in this new chapter of Swift build technologies
The corporate language throughout that post is pretty cringe. It seems so unnecessary.
sunnybeetroot
Doesn’t seem corporate at all:
Foundation: a first important step Chapter: the next stage of Swift technologies: it is a technology
myko
It is so Apple, though. I can hear Craig's inflection just reading the sentence.
paul_e_warner
Reading this it’s not clear - how well integrated is swift build with swift’s tooling and language server? I know the language server has been open source for a while now. Having them be separate seems like it would create issues with duplicate code.
I believe that this long game of Swift being "good for everything" but "better for Apple platforms" will be detrimental to the language. This does not help the language nor seems to bring more people to the ecosystem.
Competitors seems to have a combination of: - Being more open-source - Have more contributors - Have a narrower scope
Maybe they should consider open sourcing all the tooling (like Xcode) otherwise the gap will only grow over time when compared to other languages.